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The Digital Shaman
The Digital Shaman
Environment Artist
London, United Kingdom

Skills

TechnicalTeam LeadershipArt DirectingConcept DesignTeamWorkFeedbackMentoringGame DesignTexturingWhiteBoxingEnvironment DesignEnvironmental StorytellingSubstance WorkflowPhotogrammetry WorkflowVisual Emotional StorytellingOutsource Management3D ModelingProblem Solving

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
ZBrush
ZBrush
SpeedTree
SpeedTree
PlantFactory
PlantFactory
Unity
Unity
Perforce
Perforce
Jira
Jira
Trello
Trello
Omniverse
Omniverse

Productions

    • Video Game
      The Need For Speed Unbound
    • Year
      2023
    • Role
      3D Artist
    • Company
      RealTime UK
    • Video Game
      Phantom: Covert Ops
    • Year
      2020
    • Role
      Environment Artist
    • Company
      nDreams
    • Video Game
      Strange Brigade
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Rebellion Developments
    • Video Game
      Sniper Elite 4
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Rebellion Developments
    • Video Game
      SurvIsland
    • Year
      2018
    • Role
      Freelance Artist
    • Company
      Super Trampers
    • Mobile Game
      Take Off
    • Year
      2015
    • Role
      Vehicle Artist
    • Company
      Jujubee Sp.
    • Video Game
      Sniper Ghost Warrior 2
    • Year
      2013
    • Role
      3D Artist Generalist
    • Company
      CI Games
    • Video Game
      NDA
    • Year
      2022
    • Role
      Art Director
    • Company
      Digital Shamans Ltd.

Experience

  • Art Director at Digital Shamans Ltd.
    London, United Kingdom
    May 2020 - Present

    Art directing and project managing the creation of performance friendly, production quality game assets, concept designs and vfx, by leading a team of remotely collaborating artists.

    Taking on both, executive and managerial role at Digital Shamans Ltd. while also directing art creation of our 2D and 3D teams with "the final cut".

    Articulating and cultivating our vision, setting goals and long-short term co-planning.

    Expanding and leading the team by example.

    Actively maintaining company's culture.

    Executing on the plan and the vision.

    Doing my best to deliver the quality and quantity corresponding to peak of my current skills. It is important for me to constantly develop those skills and broaden my interests by interacting and working with other like-minded professionals. These are the reasons behind many of my decisions, but of course, we are humans and sometimes we just appreciate a nice morning coffee more than anything else before the day starts.

  • Art Director and Artist at Vitei Inc.
    London, United Kingdom
    September 2020 - December 2020

    Short contract for Remotely Art Directing relatively small VR Game.

  • Environment Artist at nDreams Ltd.
    Farnborough , United Kingdom
    October 2018 - October 2019

    Phantom: Covert Ops is a stealth action shooter for Oculus Quest and Rift powered by Unreal 4.

    TIGA 2020 award for Best VR Game.

    Release date: 25 June 2020

    Best VR game of E3 2019

    Flagship game for Oculus Quest

  • Environment Artist at Rebellion Development Ltd.
    Oxford, United Kingdom
    July 2015 - February 2018

    In Rebellion Developments I worked as an environment artist/level artist on titles such as: Sniper Elite 4, Battlezone and Strange Brigade.

    Each game is multi-platform and powered by proprietary engine Asura.

  • 3D Artist Generalist at CI Games
    Warsaw, Poland
    July 2010 - July 2013

    On Sniper Ghost Warrior 2, I have been working from very beginning to the end of the project, for 2 years as a 3D artist generalist and meantime also as a outsource manager for a few months. I was individually responsible for visual aspects of weapons and most of the props. Also I had a big influence into creating urban environments and vehicles. Beside this I have been doing many things required during work with creating video game. Such as set-up vehicles that they can be driven or could be destroyed, optimizing graphics or prototyping environment.

  • Freelance 3D Artist Generalist - ArchViz & Advertisements at Cg3D
    Warsaw, Poland
    February 2007 - May 2010

    Freelance in ArchViz. Before joining gamedev.

  • Self Taught 3D Artist Enthusiast at -
    Warsaw, Poland
    February 2004 - February 2007

    As self taught 3d artist, started soon after my 15th birthday with 3ds max 6 + VRay 1.46 by making plethora of assets for portfolio, visual architectures and advertisements between 2004 and 2010, until decided to focus on game-development in 2009.