Art directing and project managing the creation of performance friendly, production quality game assets, concept designs and vfx, by leading a team of remotely collaborating artists.
Taking on both, executive and managerial role at Digital Shamans Ltd. while also directing art creation of our 2D and 3D teams with "the final cut".
Articulating and cultivating our vision, setting goals and long-short term co-planning.
Expanding and leading the team by example.
Actively maintaining company's culture.
Executing on the plan and the vision.
Doing my best to deliver the quality and quantity corresponding to peak of my current skills. It is important for me to constantly develop those skills and broaden my interests by interacting and working with other like-minded professionals. These are the reasons behind many of my decisions, but of course, we are humans and sometimes we just appreciate a nice morning coffee more than anything else before the day starts.
Short contract for Remotely Art Directing relatively small VR Game.
Phantom: Covert Ops is a stealth action shooter for Oculus Quest and Rift powered by Unreal 4.
TIGA 2020 award for Best VR Game.
Release date: 25 June 2020
Best VR game of E3 2019
Flagship game for Oculus Quest
In Rebellion Developments I worked as an environment artist/level artist on titles such as: Sniper Elite 4, Battlezone and Strange Brigade.
Each game is multi-platform and powered by proprietary engine Asura.
On Sniper Ghost Warrior 2, I have been working from very beginning to the end of the project, for 2 years as a 3D artist generalist and meantime also as a outsource manager for a few months. I was individually responsible for visual aspects of weapons and most of the props. Also I had a big influence into creating urban environments and vehicles. Beside this I have been doing many things required during work with creating video game. Such as set-up vehicles that they can be driven or could be destroyed, optimizing graphics or prototyping environment.
Freelance in ArchViz. Before joining gamedev.
As self taught 3d artist, started soon after my 15th birthday with 3ds max 6 + VRay 1.46 by making plethora of assets for portfolio, visual architectures and advertisements between 2004 and 2010, until decided to focus on game-development in 2009.