Dockyard was a level assigned to me where, as an environment artist I had to bring it from blockout to final form by doing set-dressing, terrain modeling, texturing, technical meshes (los, collisions, lightmaps), working on gameplay flow with assigned level designer and of course, making some assets and modifying/fixing existing ones. After that, bug fixing, problem solving, profiling and optimising what we have produced.
Sniper Elite 4 is a multiplatform TPP shooter focused on sniping experience. Powered by proprietary engine Asura.
Game on which I was working in Rebellion Developments as an environment artist.
Sniper Elite 4 takes place in Italy during WW II.
It combines genre-defining ballistics, breathless emergent stealth, and gripping third person action across the largest and most diverse environments ever seen in a Sniper Elite franchise.
Release date: 14 February 2017
TIGA 2017 Award for Best Visual Design
TIGA 2017 nomination for Best Action and Adventure Game
The Independent Game Developer's Award for Best Action and Adventure Game in 2017
The Independent Game Developer's Award for Best Visual Design in 2017
BAFTA nomination for Best British Game 2018