These are locations created for Strange Brigade video game. In-game shots, post-pro color grading applied.
Artistically, the whole level was taken by me from blockout stage to the production quality, by working with lead and concept artist on establishing locations' theme and then doing passes of proxy-ing out, set-dressing, texturing, lighting, terrain sculpting, outsourcing or creating more assets, csm, collision, lightmaps, decals and vfx placement. Everything in close collaboration with level designer, Jon Law assigned to the same level and rest of the team from Rebellion Dev.
Tunnels of Wadjet - the level from Strange Brigade to which I was assigned an environment artist in Rebellion Developments.
It is basically ancient Mesopotamia themed catacombs.
From all the games I worked on, this one was the biggest fun. It was art-driven project with a lot of atistic freedom made by small team.
Strange Brigade is a multi-platform, cooperative third-person shooter with puzzle and survival horror elements made and published by Rebellion Developments on 26th of August 2018.